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1 - Beginner
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ENMISS
energy cost: 5
stress factor: 10
side effect: none
Requires Target: YES
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This discipline create a small arrow of energy that can be directed at any visible
target. The damage done by this discipline is an average of 8 points per skill level of
the mentalist.
Note: This is your primary skilling spell under current Drakkarzone conditions.
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form enmiss
[cast this on a target]
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2 - Trainee
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DETECT
energy cost: 10
stress factor: 10
side effect: none
Requires Target: NO
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Detect places a glowing halo around all illusionary walls within the casters view. The
discipline's duration is based on the skill level of the caster.
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form detect
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| 3 - Jester
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SENSE
energy cost: 10
stress factor: 10
side effect: none
Requires Target: NO
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This discipline enables the psionicist to determine which disciplines, if any, are
imbued in an item, and/or how much energy the item has. High-level psionicists can also
determine the aura of an imbued item, the number of charges, and even the location a
succor twig returns to.
At 14th skill - Worker of Force, a mentalist can sense amulets, bracers, and the location a twig was set at. The mentalist will see the screen change showing the location and the crits that are there. HOWEVER, the ment cannot sense Aleria or Guild Hall, or COB twigs in Nork or Nork twigs in those other locations. In other words, you must be on the same game server that the twig will take you to if dropped.
At 15th Skill you can sense leather rings. Stat rings will tell you they affect "Physical Properties".
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hold object in your right hand: form sense
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| 4 - Student
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RESPIRATE
energy cost: 20
stress factor: 10
side effect: none
Requires Target: YES
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Respirate enables the recipient to maneuver easily in water for the duration of the
discipline. The duration is based on the skill level of the psionicist who forms the
discipline.
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form respirate
[cast this on yourself or others]
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| 5 - Mentalist
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PROTFIRE
energy cost: 10
stress factor: 5
side effect: none
Requires Target: YES
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This discipline foarms a protective barrier around the recipient that will resist most
fire damage. The amount of protection bestowed is based on the skill level of the
psionicist who forms the discipline.
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form protfire
[cast this on yourself or others]
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| 6 - Forger of Fire
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FIREBALL
energy cost: 10
stress factor: 15
side effect: none
Requires Target: YES
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This discipline creates a searing blast around the target. On average, this does twelve
points of damage per skill level in a 30' x 30' area.
Note: Many mentalists fall prey to using this spell a lot. Its the first of the area effect spells they obtain. This spell will allow you to gain experience points quickly, however you gain skill for killing only the targeted crit with this spell. The best use of this spell would be to knock the crits down to a point where you can enmiss them to death in one shot.
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form fireball
[cast this on a target or along a path]
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ILLUSION
energy cost: 25
stress factor: 30
side effect: none
Requires Target: NO
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This discipline creates an illusion of terrain so vivid that it takes on all the
qualities of the specified terrain as if it were actually there. The duration of this
discipline is dependent upon the skill level of the psionicist. You can create illusions
of water, ice, fire, wall, empty, path, or bridge.
This spell is particularily useful in areas like Maeling -3 and the Betty area.
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form illusion <kind> <path>
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| 7 - Defender from Ice
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PROTICE
energy cost: 25
stress factor: 20
side effect: none
Requires Target: YES
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This discipline forms a protective barrier around the recipient that will resist most
cold damage. The amount of protection bestowed is based on the skill level of the
psionicist who forms the discipline.
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form protice
[cast this on yourself or others]
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| 8 - Forger of Ice
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ICESTORM
energy cost: 15
stress factor: 25
side effect: none
Requires Target: NO
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This discipline causes freezing rain and hail to pelt the targeted creature or location
in a 30' x 30' area. Icestorm will cause an average of twelve points of damage per skill
level of the psionicist against protected creatures and even more damage against
unprotected creatures.
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form icestorm
[cast this on a target or along a path]
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| 9 - Controller of Fire
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FIREBREATH
energy cost: 50
stress factor: 20
side effect: none
Requires Target: YES
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This discipline allows the psionicist to spew forth a burning cloud of flame at a
target in a 90' x 90' area. Firebreath causes an average of 18 points per damage per skill
level of the psionicist.
Note: This spell can cause significant damage. To the crits, and to yourself. Sooner or later you will need Mama scales or a SNR to minimize the damage this causes to you. Be careful using this around party members.
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form firebreath
[cast this on a target or along a path]
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DOOR
energy cost: 10
stress factor: 45
side effect: none
Requires Target: NO
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This discipline is used to create a temporary door in wood or stone walls and some
varieties of bedrock. Creatures or characters can move freely through the door for the
duration of the discipline. The amount of time that the door remains in effect is
dependent upon the skill level of the psionicist.
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form door <path>
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| 10 - Concealer of Paths
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TRANSMUTE
energy cost: 10
stress factor: 10
side effect: none
Requires Target: NO
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This discipline causes most items in a square to wink out of existence and be
transformed into gold. Those items held or carried by a living creature are unaffected by
this discipline. Due to the nature of some items, a high skill level may be necessary to
affect them.
The higher the skill, the greater value you recieve for popping an item. Remember the Mentalist Motto, "A dirty dungeon is your best friend!". Transmute is what makes a ment such a great coining crit.
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form transmute
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DARKNESS
energy cost: 10
stress factor: 20
side effect: none
Requires Target: NO
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Darkness prevents the incursion of light into a 30' x 30' area. The discipline may be
centered at a specific location or upon a targeted creature. Darkness will counteract the
effects of the Light Discipline.
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form darkness
[cast this on a target or along a path]
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| 11 - Maker of Paths
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BLAST
energy cost: 20
stress factor: 20
side effect: none
Requires Target: NO
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Blast creates a sphere of concussive force centered in a specified location and
extending 30' outward in each direction. Blast will destroy non-reinforced walls, damage
flesh, and shatter small objects on the ground.
Note: If you cast this spell within 3 hexes of your location, you and your party mates will take damage from the blast.
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form blast <path>
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INFRAVISION
energy cost: 25
stress factor: 20
side effect: none known
Requires Target: YES
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This discipline allows the recipient to see in the dark.
The biggest problem with this spell is that the crits can't always see you, even if you can see them. Hence you will find some crits wandering off because you're in darkness and don't know it.
At skill 11 you can cast infravision on yourself, at skill 12, you can cast it on others.
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form infravision
[cast this on a target or along a path]
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DISINTEGRATE
energy cost: 10
stress factor: HIGH
side effect: stressful
Requires Target: NO
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This discipline will destroy any object that is on the ground and all walls in view of
the character.
Be extremely careful with this spell. Not only can it shatter walls, but it can release major zoos onto you. And if you cast it while standing next to one or more walls you will recieve damage from the explosion.
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form disintegrate <path>
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| 12 - Enchanter
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ENCHANT
energy cost: 30
stress factor: HIGH
side effect: stressful
Requires Target: NO
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This discipline attempts to increase the combat efficiency of an item by psionically
removing its flaws. Each use of this discipline increases the combat bonus of the item by
one, up to a normal maximum of three.
- At skill 12 items can be enchanted to a maximum of +3
- At skill 17 items can be enchanted to a maximum of +5. Enchanting items to a maximum of
five costs the psionicist 8 permanent health points per plus point above 4.
- At skill 19 to a maximum of +6. Enchanting items to a maximum of six costs the psionicist
15 permanent health points per plus point above 4.
- At skill 24 to a maximum of +9. Enchanting items to a maximum of nine costs the psionicist
15 permanent health points per plus point above 4.
Enchanting above +4 costs the caster in permanent hit points, stat losses, skill loss and experience point losses. Not all Mentalists are willing to enchant to that high a level. Please respect their wishes as it is extremely difficult, if not impossible, to recover all of the points lost. Some enchanters are willing to enchant to high levels, usually in exchange for pots and coin. Check the marketplace message boards for people offering such services.
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Hold the item in your right hand: form enchant
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IMBUE
energy cost: 30
stress factor: 30
side effect: none
Requires Target: NO
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This discipline attempts to recharge a magical item. Though the power of the recharge
depends on the skill level of the psionicist, the energy cost remains the same whether the
item contains a full charge or is nearly depleted of energy. The number of charges that
can be imbued into an item depends on the quality of the item and your skill level. Only
disciplines gained at half your current skill level can be imbued in items. To recharge an
item hold it in your right hand: form imbue. Do not wear HP adds when casting the
discipline imbue. Mentalists who attain the psionic skill level of Defier of Vision can
imbue wooden twigs of exceptional quality with new disciplines. Wooden twigs of this
quality are available from the Healer's Guild in the Healer Trainer's shop in Nork.
Mentalists who attain the psionic skill level of Wizard can imbue a discipline on gold
bracers. There is permanent health point loss using this discipline. Through skill 20 it
will cost the mentalist 5 health points for each imbue. Skill 20 and beyond it will cost 6
health points, and for every 50 imbue the mentalist will lose 3 to 5 constitution points.
Note: There are reports of items exploding if you attempt to imbue BEFORE you reach skill 18. Approach this spell with extreme caution and be careful that the item you're planning on imbueing can be easily replaced!
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form imbue <discipline>
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FINDFRIENDLY
energy cost: 30
stress factor: 50
side effect: none
Requires Target: NO
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This discipline searches out the nearest friendly creature and then teleports it to
your square. The creature does not obey your every command, but it will fight alongside
you. The length of time the creature remains to fight depends on the psionicist's skill.
- skill 12: bear
- skill 14: roc
- skill 17: red dragon
- skill 25: silver dragon
Note: It is against DrakkarZone rules to FF in the steel flower. Additionally if you are going to play with your spell (and most ments do), try to find a place where no newbies will be inadvertantly killed by your creature.
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form findfriendly
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ENERGYSHIELD
energy cost: 20
stress factor: 10
side effect: none
Requires Target: NO
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This discipline creates an invisible barrier around the recepient that reduces the
damage from any physical attack such as a punch or a sword blow. The strength of the
energyshield is proportional to the skill level of the psionicist.
This spell is your friend. Once you get it, you'll never be without it.
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form energyshield
[cast this on yourself or others]
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| 13 - Controller of Ice
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ICEBREATH
energy cost: 55
stress factor: 20
side effect: none
Requires Target: NO
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With icebreath the psionicist exhales a freezing vapor at a targeted area of 90' x 90'.
Icebreath causes an average of 18 points of damage per skill level of the psionicist.
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form icebreath
[cast this at a target or along a path]
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| 14 - Worker of Force
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ENERGYSPEAR
energy cost: 35
stress factor: 50
side effect: none known
Requires Target: YES
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This discipline launches a piercing shaft of psionic force from the fingertips of the
psionicist. The damage caused by this discipline is based upon the skill level of the
psionicist. This discipline may stun the victim in addition to doing physical damage.
Note: This is a primary skilling spell under current Drakkarzone conditions. Especially in cob.
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form energyspear
[cast this on a target]
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ABSORPTION
energy cost: 20
stress factor: 10
side effect: none
Requires Target: YES
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This discipline creates a barrier around the recepient that reduces damage from psionic
attacks. The strength of Absorption depends upon the skill level of the psioncist.
The one nice thing about this spell is, combined with Energy Shield, and you'll take no damage from poison.
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form absorption
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PUSH
energy cost: 20
stress factor: 20
side effect: none
Requires Target: YES
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This discipline attempts to move a creature a space or two in a random direction. It is
possible to push opponents off cliffs or to move stunned allies away from danger.
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form push
[cast this on a target]
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| 15 - Defier of Gravity
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CONFUSION
energy cost: 25
stress factor: 10
side effect: none
Requires Target: NO
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This discipline attempts to cause a group of creatures to become so enraged that they
direct their attacks at random targets, including their companions. The number of
creatures affected is based on the skill level of the psionicist who forms the discipline
and the experience level of the target group. In a given group some members may be
affected, while others are not.
Fairly useless. Ineffective in most lairs, and ineffective for mid level skill ranges beyond N-3. Any kills made by crits while confused, earn you no experience and no skill.
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form confusion
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SCRY
energy cost: 25
stress factor: 5
side effect: none
Requires Target: YES
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This discipline allows the psionicist to momentarily see through the eyes of another
player character. The target need not be on the screen with the psionicist. This is useful to see where another player is, and how many hp that player has. There are, however, several limitations.
- You must spell the name exactly, including guild tag.
- You cannot scry across ALTS or game segments.
- You cannot scry crits that have clubhouse access, unless you also have that access.
Do not scry a player when you're inside a dungeon unless surrounded by friends. During the 10 seconds or so that you're viewing the other player, you are totally defensless.
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form scry <target>
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FEATHERFALL
energy cost: 30
stress factor: 15
side effect: none
Requires Target: YES
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This discipline enables the receipient to fall great distances without physical harm.
The duration of the discipline depends on the skill level of the psionicist.
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form featherfall
[cast this on yourself or others]
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ACID BREATH
energy cost: 10
stress factor: low
side effect: none
Requires Target: YES
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This spell surrounds the target in a 3x3 pool of highly corrosive acid. If you're casting it in Nork, you need Mama scales to prevent yourself from taking damage. This really isn't a skill 15 level spell. Rather you can get this spell when you turn experience level 18 AND have gone over to the Cobrahn scenario. There is a special NPC in Tree Town that bestows the spell on any experience level 18 Ment that doesn't have it already. Since an 18/15 Ment is considered to be minimum acceptable level for Cob, the spell gets placed at skill 15.
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form acidbreath
[cast this on yourself or a crit]
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| 16 - Master of Earth
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EARTHCRUSH
energy cost: 100
stress factor: 5000
side effect: very stressful
Requires Target: YES
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With the power of the mind, the psionicist causes the earth itself to rise up in a
cresting wave and smash all creatures, friend and foe alike, in a one square area. Use
this discipline with caution. This spell causes no damage to the caster.
Note: This is a serious aging spell. Do not use until you've managed to accumulate a stash of Youth Pots. Keep an eye on your age if you use this spell with any regularity.
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form earthcrush <path>
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| 17 - Defier of Vision
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LIMINV
energy cost: 10
stress factor: 20
side effect: none
Requires Target: YES
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This discipline renders the recipient completely invisible to most creatures.
Invisibility is not broken when damage is taken by the recipient, but it is broken when
the recipient takes a hostile action.
Note: Almost all of the lair crits can see you, however, this is a great spell for those days when you feel like doing nothing more than popping piles in peace.
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form liminv
[cast this on yourself or others]
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DEPLETE
energy cost: 100
stress factor: moderate
side effect: none
Requires Target: YES
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This discipline removes the protection spells and energy points from the recipient. The
amount of energy points taken from the recipient depends on the skill level of the
psionicist who forms the discipline.
A pretty useless spell when you first get it, as you grow in skill, this spell becomes more and more useful, especially in lair hunts against heavy psi casting crits. In order to get this spell, you must go to frore. By the north gate in frore you will find a hole, drop down the hole into a water area, head south taking the water path. The path bends west, then north again until you come to a small meadow, inside the meadow is the deplete trainer. BRING A TWIG AS THERE IS NO WAY OUT OF HERE WITHOUT ONE.
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form deplete <target>
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| 18 - Wizard
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PSIMIRROR
energy cost: 100
stress factor: Moderate
side effect: none
Requires Target: NO
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This discipline will reflect back any spell that is cast to the person that originally
cast it. The duration of this discipline depends on the skill level of the psionicist who
forms the discipline.
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form psimirror
[cast this on yourself or others]
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SHOCKWAVE
energy cost: 100
stress factor: moderate
side effect: ?
Requires Target: YES
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This discipline covers 20' x 20' area and knocks down walls. The only protection
against it is psi cutters and psimirror. The duration of this discipline depends on the
skill level of the psionicist who forms the discipline.
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form shockwave <path>
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PASSWALL
energy cost: 20
stress factor: 50
side effect: none
Requires Target: NO
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This discipline allows the recipient to move through normal walls and some forms of
stone. The duration of this discipline depends on the skill level of the psionicist who
forms the discipline. This discipline is only intended to allow quick passage through
stone, not existence there. Take care to be out of the wall at the end of the duration.
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form passwall
[cast this on yourself or others]
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| 19 - Master of Dimension
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TELEPORT
energy cost: 50
stress factor: 500
side effect: none
Requires Target: NO
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Teleport discharges a powerful bolt of energy that transports the psionicist to a
previously designated place. To form this discipline, the mentalist must first have
memorized a location through the memorize command: memorize <location>.
"Location" can be any name the psionicist wants up to ten letters long. The
psionicist can memorize twenty separate locations. Teleportation requires a great deal of
effort and may take several uninterrupted rounds. When ready: form teleport
<location>.
The energy cost is incurred when the teleport discipline is formed. As several locations
may be memorized, different location names are needed to identify each. Note that some
teleporting devices and portals may confuse or even erase memorized locations. For this
reason most high-level psionicists use disciplines instead of relying on established
portals.
Teleport commands:
memorize location
forget location
list teleports
Memorizing a location causes the mentalist to be stunned for several rounds. Do not wear dancers while memorizing!!
You may memorize up to 80 total locations, 20 per segment, 2 alts, aleria and cob.
It is rumored that taking the boat either to or from aleria can cause you to lose your memorized list. Avoid the urmak and use the guild hall portal when possible.
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form teleport location
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| 20 - Master of Time
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HASTE
energy cost: 25
stress factor: 5000
side effect: very stressful
Requires Target: YES
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Haste doubles the speed of the recepient, effectively giving him two rounds of action
for every round of normal time. A hasted person can also move at double speed. The
duration of this discipline depends upon the level of the psionicist.
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form haste
[cast this on yourself or others]
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| 21 - Master Mentalist
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MASSTELEPORT
energy cost: 100
stress factor: very stressful
side effect: drops health
Requires Target: NO
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The spell Massteleport allows the caster to teleport parties to a specified location. It costs Healthpoints as well as energypoints, and the actual cost in health points depends upon the number in the party. Warning always carry extra heals along when casting this spell or a darn good healer who can completely heal you if you MT to a lair. Massteleport allows you a total of 60 locations (i.e. 20 Nork, 20 Aleria, 20 Cob)
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form massteleport ~location~
[cast this on yourself or others visible on same hex]
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| 22 - Beholder of the Art
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ENERGYSYPHON
energy cost: 10
stress factor: low
side effect:
Requires Target: NO
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Energysiphon allows you to take psionic energy away from your psicasting opponent and gives it to you. Using Energysiphon you are able to deplete the psionic energy and add to your eps. You can "boost" your eps to double your maximum (i.e. I have 531eps and using esiphon I can boost to 1062eps) this is very good for going into lairs where you will be casting such discs as deplete and psimirror. This disc can be cast on other psicasting players before going into lairs to boost your eps.
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form energysyphon at ~crit~
[cast this on hostile or ally]
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| 24 - Student of the Elements
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ELANCE
energy cost: 250
stress factor: HIGH
side effect: AGES
Requires Target: YES
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Elance sends a powerful bolt of energy at the targeted crit. Its said that this spell can cause as much as 1400 points of damage.
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form elance at ~crit~
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