| LEVEL |
Discipline |
Ep Cost |
Description |
| 1 |
Mend |
5 |
This discipline cures minor damage. The healing power of this Discipline is based upon
the skill level of the Healer. Form this on yourself or others. |
| 2 |
Detect |
10 |
Detect places a glowing halo around all illusionary walls within the casters view. The
discipline's duration is based on the skill level of the caster. Cast this on yourself or
others. |
| 3 |
Assault |
10 |
This discipline assaults the brain of a creature, disrupting neural pathways and
wreaking general havoc upon its nervous system. Assault will cause about 12 points of
damage per skill level of the psionicist. Form this on a target. |
| 4 |
Blind |
10 |
This discipline attempts to cause a targeted creature to go blind. This chance of
success is dependent upon the skill level of the psionicist and the experience level of
the target. Form this on a target. |
| 5 |
Detox |
10 |
This healer discipline neutalizes any poison in the recipient. Form this on yourself
or others. |
| |
ProtFire |
10 |
This discipline forms a protective barrier around the recipient that will resist most
fire damage. The amount of Protection is based on the skill level of the Psionicist who
forms the discipline. Form this on yourself or others. |
| 6 |
Vision |
10 |
This discipline restores sight to the blind. Form this on yourself or others. |
| 7 |
CritCure |
30 |
This healer discipline attempts to bring a slain character back to life. The exertion
of forming CritCure often damages the healer who forms the discipline. To resurrect a dead
character, you must stand on the same square as the corpse and cast: Form CritCure. |
| |
ProtIce |
25 |
This discipline forms a protective barrier around the recipient that will resist most
cold damage. The amount of protection is based on the skill level of the psionicist who
forms the discipline. Form this on yourself or others. |
| 8 |
Heal |
20 |
This healer discipline removes almost all damage on the recipient of the discipline,
depending on the skill level of the Healer. Form this on yourself or others. |
| 9 |
Stun |
15 |
Stun attacks the mind, attempting to daze the target so that it is incapable of taking
action. A few creatures are immune to this effect. The chance of the Stun discipline
succeeding is based on the skill level of the psionicist and the experience level of the
target. Form this at a target. |
| |
Succor |
15 |
This discipline enables the character to record his present location into a small
twig. The twig is generated in the character's right hand when Succor is formed. To form
this discipline, empty your right hand and select: Form Succor. |
| 10 |
Light |
10 |
This discipline causes the illumination of an area 30' x 30', centered at a specified
location or target creature. This discipline will counter-act the Darkness discipline and
may reveal hidden thieves. To form this discipline, center it on a creature or player or
along a path. |
| 11 |
Poison |
20 |
This discipline attempts to create a toxic poison in the bloodstream of the target
creature. The toxicity and duration of the poison depends on the skill level of the
psionicist who forms the discipline. From this at a target. |
| |
FireStorm |
25 |
FireStorm causes an area to explode. The area of effect is only one square, but the
heat is very concentrated. This discipline is so devastating that standard forms of fire
protection have little or no effect against it. FireStorm causes an average of 12 points
of damage per skill level of the psionicist. Form this at a target or along a path. |
| 12 |
Lightning |
15 |
This discipline causes a bolt of Lightning to strike a location or specified creature.
Terrain type and atmospheric condition often affect the power of this discipline. The
damage done by this discipline is based upon the skill level of the psionicist. Form this
at a target or along a path. |
| 13 |
ProtAssault |
40 |
This discipline forms a protective shield around the recipient's mind that will absorb
damage done by the Assault discipline. The amount of protection is based on the skill
level of the psionicist who forms the discipline. Form this on yourself or others. |
| 14 |
ProtStun |
30 |
This discipline forms a protective shield around the recipient's mind that will
decrease the probability that a Stun discipline will affect the character. The amount of
protection is based on the skill level of the healer who forms the discipline. Form this
on yourself or others. |
| |
Push |
20 |
This dicipline attempts to move a creature a space or two in a random direction. It is
possible to push opponents off cliffs or to move stunned allies away from danger. Form
this at a target. |
| 15 |
Atone |
35 |
This discipline attempts to move the recipient one step closer to an alignment of true
good. Only extremely skilled practitioners have been able to purify characters enough to
pursue Paladinhood. The psionicist who forms this discipline must exert extreme energy to
alter the thinking of the recipient and therefore will always suffer some permanent damage
in the process. Form this on yourself or other. |
| |
AutoHeal |
50 |
This is a healers discipline which imbues the body of the recipient with latent
psionic healing energy.
For the duration of the discipline, a wound that would drop the recipient below one-fifth
of his maximum health points will result in the Autoheal being discharged. This discipline
will only activate if the character survives the blow. Form this on yourself or others. |
| 16 |
Stone to Flesh |
100 |
Restores a statue to life from baskie lair. |
| |
EarthCrush |
100 |
With the power of the mind, the psionicist causes the earth itself to rise up in a
cresting wave and smash all creatures, friend and foe alike, in a one square area. Use
this discipline with extreme caution. To from this discipline you must specify a path. |
| 17 |
AntiStun |
100 |
Really really hard to stun someone when this is on them. |
| |
Psi-Crush |
100 |
All I have to say about this one is.... OUCHIE!! |
| |
Charm |
30 |
This discipline attempts to cause a targeted creature to become an automation under
the psionicist's control. Both the chance of success and duration depend upon the skill
level of the psionicist and the experience level of the creature. Form this on a target. |
| 18 |
PowerWord |
100 |
Heal:Instantly Heals all visible allies of poison, blindness, and wounds.
Stun:Instantly Stuns all hostile creatures visible to the Psionicist. Allied and
non-hostile creatures are unaffected.
Death:instantly inflicts a base of 30 points of damage per skill level of the
psionicist to every visible hostile creature. Allied and non-hostile creatures are
unaffected. |
| |
Aid |
100 |
Works great, helps you hit more often, and harder.. |