| Party Leadership Abilities | |||
| Party ability | Max | Cost | Effect |
| Party defence | 20 | 5 | Increases the entire parties defence |
| Attack bonus | 20 | 5 | Increases the entire parties attack |
| Swing bonus | 20 | 5 | Increases the entire parties accuracy |
| Shield bonus | 2 | 20 | Increases the entire parties shield blocking capabilities |
| Armor advantage | 20 | 5 | Increases the entire parties armor id |
| Weapon blocking | 20 | 5 | Increases the entire parties weapon blocking capabilities |
| Healthy advantage | 20 | 10 | Increases the health points of each party member. (depending on their level) Health added is 1/3rd your level (rounded down) for each point in Healthy Advantage. |
| Psionic advantage | 20 | 10 | Increases the energy points of each party member. (depending on their level) |
| Healthy regen | 20 | 10 | Increases the entire parties health regen. For each Healthy Regen you have, each party member's ep regen is increased by 1/2 of their level (rounded down) Example: If a Level 21 ment is in a party with 1 Healthy Regen, hp regen is increased by 10 for a total hp regen of 11. If level 21 ment is in a party with maxed 10 Healthy Regens, hp regen is increased by 10*10 or 100 for total hp regen of 101. |
| Energy regen | 20 | 10 | Increases the entire parties energy regen |
| Melee damage | 20 | 5 | Increases the entire parties melee damage |
| Fire damage | 20 | 5 | Increases the entire parties fire damage |
| Ice damage | 20 | 5 | Increases the entire parties ice damage |
| Energy damage | 20 | 5 | Increases the entire parties energy damage |
| Mental damage | 20 | 5 | Increases the entire parties mental damage |
| Melee dampner | 10 | 5 | Decreases the melee damage the party takes |
| Fire dampner | 10 | 5 | Decreases the fire damage the party takes |
| Ice dampner | 10 | 5 | Decreases the ice damage the party takes |
| Energy dampner | 10 | 5 | Decreases the energy damage the party takes |
| Mental dampner | 10 | 5 | Decreases the mental damage the party takes |
Party leadership ability points are gained while partied and hunting (3 minimum in party, must remain in sight), Are only gained in nork, aleria and nl. Points are gained by party leader, points and abilites invested in carry over to new parties lead or joined. Party abilities are only in effect if you are in or lead a party of 3 or more players IN sight of each other. |
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| Thanks to Bartosh for alot of info and corrections | |||