Level Skill Click to show/hide info Gained Ability
- 1
Ep cost: 5 Ep
Command: Form Enmiss
You shoot a missle of pure energy at your target
Enmiss
- 2
Ep cost: 10 Ep
Command: Form Detect
This enchantment gives the ability to see illusionary walls
Detect
- 3
Ep cost: 10 Ep
Command: Form Sence
Sences properties of items. At higer levels allows you to sense hidden properties of items.
Sence
- 4
Ep cost: 20 Ep
Command: Form Resperate
Enchantment that keeps you from drowning allowing you to move full speed in water
Respirate
- 5
Ep cost: 10 Ep
Command: Form Protfire
This absorbs some of the damage delt by fire
Protfire
- 6
Ep cost: 25 Ep
Command: Form Illusion
Forms an illusion of fire/water/snow/wall on target hex

Ep cost: 10 Ep
Command: Form Fireball
You let forth a blaze of fire. 3x3 area of effect
Illusion, Fireball
- 7
Ep cost: 20 Ep
Command: Form Protice
This absorbs some of the damage delt by ice
Protice
- 8
Ep cost: 15 Ep
Command: Form Icestorm
You let forth a storm of ice. 3x3 area of effect
Icestorm
- 9
Ep cost: 50 Ep
Command: Form Firebreath
You set forth a hot fiery liquid. 5x5 area of effect

Ep cost: 10 Ep
Command: Form Door
Allows you to create a door in some walls.
Firebreath, Door
- 10
Ep cost: 10 Ep
Command: Form Transmute
You turn items on your hex into coins, less then the items actual worth.

Ep cost: 10 Ep
Command: Form Darkness
Forms a darkness area. 3x3 area of effect.
Transmute, Darkness
- 11
Ep cost: 20 Ep
Command: Form Blast
You let out an exlosive force. 3x3 area of effect.

Ep cost: 25 Ep
Command: Form Infravision
This enchantment will let you see through darkness, can only be cast on others once you reach skill 12.

Ep cost: 10 Ep
Command: Form Disintegrate
You let forth a destructive force that destroys walls and small items on screen
Blast, Infravision, Disintegrate
- 12
Ep cost: 30 Ep
Command: Form Enchant
You Enchant items using your mental power
Skill 12 = +3 enchant
Skill 17 = +5 (lose Perm hp doing +5)
Skill 19 = +6 (Lose perm hp)
Skill 20 = +7 (lose perm hp)
Skill 21 = +8 (lose perm hp, exp, brings con to 4
Skill 24 = +9 (lose perm hp, exp, brings con to 4

Ep cost: 30 Ep
Command: Form Embue
You embue items with the discs you know using your mental power
Skill 12 = your able to recharge disc twigs
Skill 17 = your able to embue golden bracers. takes perm hp.
Only discs gained at half of the ments's current skill level can be imbued in items
every 40-50 embues the ment loses 3-5 con.

Ep cost: 30 Ep
Command: Form Findfriendly
You bring forth a friendly creature to assist you.
Skill 12 = Bear
Skill 14 = Roc
Skill 17 = Red dragon
Skill 25 = Silver dragon

Ep cost: 20 Ep
Command: Form Energyshield
This absorbs some of the physical damage delt to you
Enchant, Imbue, Findfriendly, Energyshield
- 13
Ep cost: 55 Ep
Command: Form Icebreath
You set forth a freezing storm of hail.
Ep cost: 10 Ep
Command: Form Acidbreath
You set forth a corrosive pool of acid. 3x3 area of effect
Requires cob to gain disc.
Icebreath, Acidbreath
- 14
Ep cost: 35 Ep
Command: Form Energyspear
You shoot a piercing spear of pure energy at your target.
Can stun the target.

Ep cost: 20 Ep
Command: Form absorbtion
This absorbs some of the magical damage delt to you, also stops most poison by absorbing it when combined with energyshield.

Ep cost: 15 Ep
Command: Form Push
You channel your mental energy to push your target.
Energyspear, Absorption, Push
- 15
Ep cost: 25 Ep
Command: Form Scry
See through the eyes of your target for a short period.

Ep cost: 30 Ep
Command: Form Featherfall
Makes you recieve no damage from falling aswell as preventing round loss when proned.

Ep cost: 25 Ep
Command: Form Confusion
Confuses your target causing them to attack at random for afew rounds.
Confusion, Scry, Featherfall 
- 16
Ep cost: 100 Ep
Command: Form Earthcrush
Causes the weight of the ground to crash down on targets hex. Area of effect hitting all on the hex.
Earthcrush
- 17
Ep cost: 20 Ep
Command: Form Limitedinvis
You or your target becomes invisable to some crits, doesn't work on lairs!
Attacking cancels the disc.

Ep cost: 100 Ep
Command: Form Deplete
Removes enchantments and drains ep of target.
Attacking cancels the disc.
LimitedInvis, Deplete
- 18

Ep cost: 100 Ep
Command: Form Psimirror
Forms a barrier around you or your target that will reflect spells back to the caster.

Ep cost: 100 Ep
Command: Form Shockwave
You unleash a destructive force around you, breaking walls and causing alot of damage. 3x3 area of effect

Ep cost: 20 Ep
Command: Form Passwall
You or your target phases out and is able to pass through solid walls.
Psimirror, Shockwave, Passwall
- 19
Ep cost: 50 Ep
Command: Form Teleport location-name
Teleports you to memorized location.
to memorize: #memorize "location name"
can have a total of 80 locations, 20 in alt 1, 20 in alt 2, 20 in cob, 20 in aleria
Teleport
- 20
Ep cost: 25 Ep
Command: Form Haste
Doubles you or your targets actions per round, doubles movement speed, can cost the caster agility.
Haste
- 21
Ep cost: 100 Ep
Command: Form Massteleport
You teleport all players on your hex to a memorized location.
MassTeleport
- 22
Ep cost: 10 Ep
Command: Form Energysiphon
You take energy points away from your target and add them to your own pool, can effectively boost your ep to twice thier base.
ex: 600/600 can become 1200/600
EnergySiphon
- 23
Ep cost: 200 Ep
Command: Form Corspray
You blast your target with energy damaging thier armor.
Corspray
- 24 - -
- 25
Boosts the damage of Fireball, Firebreath by 50%
+50% Fire damage boost
- 26
Boosts the damage of Icestorm, Icebreath by 50%
+50% Ice damage boost
- 27
Boosts the damage of Earthcrush by 50%
+50% Earth damage boost
- 28
Boosts the damage of Enmiss, Espear, Elance by 50%
+50% Energy damage boost
- 29
Boosts the damage of Fireball, Firebreath by 50%
+25% Fire damage boost
- 30 - -
35 -
Ep cost: 200/100 Ep
Command: xForm 220
Embues you or your target with greater accuracy. +20 to hit.
Accuracy Tier
36 -
Ep cost: 100 Ep
Command: xForm 221
Using ankor's incineration, you deal fire damage.
Ankor's Incineration Tier
37 -
Ep cost: 100/200 Ep
Command: xForm 226
Akronium shield grants you 600 damage absorption for 20 rounds.
Akronium Shield Tier
41 -
Ep cost: 100 Ep
Command: xForm 222
Using ankor's frost, you deal ice damage.
Ankor's Frost Tier
42 -
Ep cost: 100 Ep
Command: xForm 223
Using ankor's energy, you deal energy damage..
Ankor's Energy Tier
48 -
Ep cost: 250/150 Ep
Command: xForm 224
Embues you or your target with greater accuracy. +30 to hit.
Focus Eye Tier
50 -
Ep cost: 400/200 Ep
Command: xForm 228
Grants you haste for 120 rounds, +to hit, +2 additional attacks, -20 ep regen for 60 rounds.
Can only cast on your self
Psionic Diversion Tier
55 -
Ep cost: 300/200 Ep
Command: xForm 225
Burning delerium causes fire damage for 50 rounds.
Burning Delerium Tier
60 -
Ep cost: ?/100 Ep
Command: xForm 229
A damage boost of 700, Increased accuracy.
Cancels Accuracy, Focus eye.
Divergent Essense Tier
65 32
Ep cost: ? Ep
Command: xForm ?
?
Discerning Eye Tier
- 31
Fireball, Firebreath, Ankor's Incineration damaged increased by 10%
All fire based damage increases by 10%
- 32
You gain the ability to focus thruststrike
The ThrustStrike FOCI becomes usable by the F/M
- 33
Boosts the damage of Icestorm, Icebreath, Ankors frost by 10%
All ice based danage is increased by 10%.
- 34
Energyshield, Absorption, Protfire, Protice,Akronium shield damage reduction increased 10%
Damage reduction advanced abilities+10% reduction
- 35
Enmiss, Espear, Ankor's energy damage increased by 10%
All energy based damage +10%
- 36
Any melee strike you land may deplete your target.
All melee hits have a small chance of casting deplete on the enemy
- 37
You gain 50 bonus floating ep, aswell as an additional 5 ep regen per round.
F/M Gains +5 to EP regen and +50 bonus floating EP
- 38
You gain an offensive armor penetration boost depending on skill in weapon, aswell as your party recieving the same boost depending on your mentalist skill.
F/M gains a large offensive armor penetration boost based on skill of weapon in hand, PARTY receives the boost based on F/Ms MENTALIST skill
- 39
Haste no longer has a chance of damaging those you cast it on.
HASTE no longer runs the risk of damaging the target. Additional stress is involved in avoiding this (ages you)