The Paladin's Fury
Paladins are masters of weapons who attack, shoot or stab their opponents. Fighters must have sufficient strength to damage their opponents in combat, sufficient agility to hit accurately and parry blows. They also need a strong constitution to withstand injuries from physical combat. 8th level Fighters may become Paladins. Paladins have a greater psionic resistance and combat ability than ordinary Fighters as long as they remain G/G. If a Paladin slays an innocent crit, the Paladin will lose his Paladinhood and will not regain it until the Paladin has atoned. Paladins can see Evil aligned crits and should not kill them just because they are red to them. Paladins gain a specialization bonus in a class of weapon at the 15th, 17th and 20th levels. If you want to specialize in the same weapon, you can spec at 15th, 19th and 24th levels. Paladins also gain one attack per round at 5th, 10th, 15th, 20th, etc. Paladins gain one attack at Experience Level 8. Parrying is a Paladin's best way to stand his ground in an attack.
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