| Mystical Mentalists |
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| Mentalists focus the power of their minds into psionic energy. They can slay their foes quickly and from a distance, without dirtying their hands in physical combat. However, Mentalists must concentrate and make each psionic attack count to avoid wastefully depletingy their psionic energy. Mentalists must have sufficient Intelligence to form psionic disciplines. Intelligence also determines how much psionic energy they initially posses and how many psionic energy points they gain in at each experience level. Mentalists get fewer Health Point gains than any other class. Mentalists are much use in lairs until Skill 12 and are slow in gaining Skill. Their area disciplines will let them gain Experience faster than most classes. Most Mentalists are of the Woodlands Dweller or City Dweller races. |
| Skill Levels 0 Unskilled 1 Beginner 2 Trainee 3 Jester 4 Student 5 Mentalist 6 Forger of Fire 7 Defender from Ice 8 Forger of Ice 9 Controller of Fire 10 Concealer of Paths 11 Maker of Paths 12 Enchanter 13 Controller of Ice 14 Worker of Force 15 Defier of Gravity 16 Master of Earth 17 Defier of Vision 18 Wizard 19 Master of Dimensions 20 Master of Time |
| Back to Class Info. |
| To Mentalists Disciplines. |
| To Discipline Properties. |