| Armour | Robes/cloaks | Amulets | Boots | Bottles | Bows | Bracers | Maces | Daggers | Gauntlets |
| Halbreds | Gems | Helms | Rings | Sashs | Shields | Staffs | Swords |

 

 

Armour

Leather Animal hide Leather Studded leather Chainmail Plate
Yeti Fur Kitty Bear fur Winter Wolf Armor. Kill and tan WW. Used in Duke Quest. Roc Feathers. +3 Offense. Fire/Ice Protection. Griffon Feather Armor. Kill and tan Griffon. Protection from Fire/Ice 25/25......Bruce Feather Armor. Kill and tan Bruce. Protection from Fire/Ice 250/250
Uther Plate Thief Hag Plate. 5/5 Offense/Defense. Level 19 Succor ability Sea Hag Armor. +6 Defense. Fire/Ice Protection Duke Plate Snow Beast fur Seldari Chainmail
Full Plate Armor. Ties. Trade Leviathon egg for it with Malcom east of Frore. Mama Red Dragon Scales. Ties. Protection from Fire/Ice 250/250. Acid Protection Red Dragon Armor. Protection from Fire/Ice 80/80. Kill and tan Red Dragon. Ties Silver Dragon Armor. Lightning protection and Protection from Fire/Ice 100/100. Black Dragon Scales. Protection from Fire/Ice 100/100. Acid Protection Gold Dragon Armor. Ties. Found on N-7 NPC's. Breaks for 32K+ XP.
Ogre Lord Scales. Untied. Found on M -2 Basilisk Scales. Protect from Fire/Ice 80/80. Kill Basilisk and tan. Trade for shield Naga Scale Armor. Kill and tan Naga. Protection from Fire/Ice 20/20 Sanquin Scales. Protection from Ice 20/small  40/large.

 

 

Robes/Cloaks

Reggie Cloak. Psi Mirror 30% 3/3 Offense/Defense. 30 points ES protection Slith Robe. Trade for robe on KM -5, Barbarian/Fighter/Paladin/Thief Slith Robe. 3/3 Offense/Defense. 250 PsiCrush Protection. +15 HP, Mentalist/Healer Slith Robe. 3/3 Offense/Defense. 250 PsiCrush Protection. +15 EP, Martial Artist Slith Robe. 3/3 Offense/Defense. 250 PsiCrush Protection. +1 Agility +1 Strength. Good Tarak Robe. +1 EP Regen +1 Luck. Trade Evil Tarak Robe for Good Tarak Robe with Kiara in Carrena Evil Tarak Robe. Increased chance to see hidden crits Neutral Tarak Robe. +15 HP and Combat Stun Protection. Trade Evil Tarak Robe for Neutral Tarak Robe with Kiara in Carrena

Silver Ninja Robe (SNR). 200/200 Fire/Ice Protection. Found on Ninjas in M-4 and Dark Tower. SNR from DT are sackable

Enmiss Robe. Protection from Enmiss 50, Super Enmiss Robe (SER). Protection from Enmiss 100. Found in Tengu Lair on M-4. Ghost Cloak. Limited Door Charges. Can be traded for books from Marco Mummy Cloak. Kill and tan Mummy King. Theif only. Rakshasa Cloak. Protection from Fire 30. Cuts Assault attack 50 Prot
Wool cloak Yellow Robe. 50/50 Fire/Ice Protection. Found in Maeling cave. Black Ninja Robe (BNR).  +2 Agility. Found on Ninjas on M -3. Camo Cloak. +2 Agility. Thief only. Random Alerian Treasure Power Robe. +4 Offense. Protection from EarthCrush.

 

 

Amulets

           
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Amulet. No special powers Charisma ammy, traded for at thanksgiving event Protection from Fire Amulet. 25 Pts Protection Protection from Poison. lightning, or enmiss which can be found on ground.  Is also a muzi +2 EP Regen. Trade 2 Silver Bows to Peewee in KM -2 Poison Amulet. Protect from Poison. Get from Elshea in Seldari Forest. Needed to get into S-1 Uzi Amulet. +5 EP regen. Get from Papa Lich

 

 

Boots

Leather boots Mountaineering Boots. +2 combat and allows easy climbing up cliffs Respirate Boots. Allows normal movement on water so you dont drowned Fire Boots. Protection from Fire. 50 points Featherfall Boots. No damage from falling or jumping off cliffs
Dancer Boots. 3/3 Offense/Defense. Moves you around randomly when stunned. Trade wooden bolt for them on N -7 after getting key to open door, must be LVL 15 to trade. Moon boots, an extreamly rare item in nork. Ice Protection Boots. 50 points Haste Boots. Doubles Move Rate. Needed for FireLizard quest. Kill and tan Hippogriffon. Mama Red Dragon drops Haste Boots that do not tie. Martial Artist Sandals. +1 Movement. Protection from Stun. 4/0 Offense/Defense. Found in Aleria. MA only item
Succor Boots. Found in Aleria. Used like Succor scroll/twig Elephant Boots. 3/3 Offense/Defense. Won't lose rounds due to being knocked down. Found on KM -5      

 

 

Bottles

Agility Potion. Raises Agility by +1. Max 18 Strength Potion. Raises Strength by +1. Max 18 Constitution potion, no birds.major, 2 birds.con to 10, 3 birds. con to 15... Also a willpower potion Intelligence Potion. Raises Intelligence by +1. Max 19 Mend Potion. Heals partially to max HP, Willpower Potion. Raises Willpower by +1. Max 19. Youth Potion. Reduces Age, Wisdom Potion. Raises Wisdom by +1.Max 19. Zap Potion. Full EP recharge when drank
Pointy Yellow Potion. Recharges EP. Gives HP to Level 1 crits, Yellows can give Level 1 Crits permanent HP up to a certain level. Round Yellow Potion. Recharges EP. Gives HP to Level 1 crits. Alerian Random Stat Potion. Raises random stat by +1 but also can -1 a random stat. Max 19. Minotaur Blood. Raises HP overmax. Found only on KM -5. Trade for STR Hally. Adds HP to +20 hit doc Max. Drink on KM -5. Guild Hall Minizap Potion. Recharges EP Guild Hall Constitution Potion. Raises Constitution +1 to Max. Slith Potion. Raises random stat by +1 if all stats are maxxed usually Willpower.
Poison Bottle Stan's Alchohol. Stuns you when drank but gives you XP Ale. Cheap but gives you XP when drank Moonshine. Stuns you when drank but gives you XP Tarak Float Potion. Trade Mujaba Dagger for it from Karsov Cure Blindness/Poison Potion.
Instant Health potion. Heals to Max HP. MiniHeal Potion. Heals HP partially. Gas Bottle. Take damage. Add XP. Cure Poison Potion. Protection From Fire Potion. Protection from Ice Potion

 

 

Bows

Wooden Shortbow. No special powers. Wooden Crossbow. No special powers. Found everywhere Wooden Longbow. +1 Offense. Found in Yeti Caves. Poison Shortbow. +3 Offense, neutral aligned, glowing and Poison Level 5. Trade Roc egg for it on N -5 Haunted Area. Silver Longbow, +3, +4, and +6
  Dart Turkey Gun. Given out at Thankgiving Event by Mr. Standish. Classified as Crossbow.    

 

 

Bracers

Protection From Lightning or Acid, 25 Pts protection. Enmiss Bracers. 50 Pts protection. EP Regen Bracers. Adds 15 EP. FM and Mentalist only. Random Alerian treasure. Tied. Nork Protection From Fire Bracers. 25 Pts Protection. Found all over. Fire Lizard Bracers. 0/2 Offense/Defense. -5 HP
Gold Bracers Alerian Protection From Lightning. 25 Pts Protection.      

 

 

Maces

Club- giant(+0),ogre chief(lvl 9 push) ,or yeti(+3 and glowing) Alerian- +4 offense pretty much useless Warhammer- aleria and fisheries ones are +3 offense long iron hammer- bought in VT and is +2 offence
Footman's mace- glows and is +3 Alerian Ogre Maul - +1 - +2 offense Alerian Morningstar- up to +2 offense Alerian Pickaxe - used to dig in the graveyard Koss Mace- trade Duke shield for it-evil and sucks hits- +6 offense
Steel Throwing Hammer-trade BNR for it-+4 and lvl 5 lightning Tarak Blast Hammer-kill Tarak for it-does damage + 3x3 blast on contact Nork Mace- no special powers    

 

 

Daggers

Steel Tanto- ones found in stunner lair M4 are glowing and lvl 8 lightning Breshard Stilleto- lvl 30 poison and +6 offense Bullywog Dagger-returning and +3 -Kaxx's is +5 offense Silver Dagger-bought in SF thives guild -silver and +2 offense Seldari Dagger
Steel Dagger or Warden's Dagger- Steel ones have no special powers Mujaba Punch Dagger-trade on Monkey Island for float bottle for Tarak Alerian Obsidian Dagger-random and are +6 offense    

 

 

Gauntlets

Alerian Martial Artist gaunts-random adds Pally Gaunts- 1/3 adds -fighter, pally or fighter/ment only Leather Gaunts- pretty much useless Vampire Gauntlets-glowing, good aligned and +5 offense and are p-gear
RD, DT or SNR gaunts-off RD and found in DT are +3 glowing, found on SNR ninja are +6 glowing      

 

 

Halbreds

Halberd-+4 (trade mino axe), HG is +5 silver, glowing,proning, FG is +6 silver, proning,glowing Alerian Defense Halberd- glowing and +3 to +4 defense Strength Hally- +5 and + 2 strength-trade mino blood and 6oz blood root for it on KM-5

 

 

Gems

Small Ruby Large Ruby-ones that tie have lvl 13 fireball Medium Ruby Purple Gem-pulsating for M4 golum lair;stone trapped for M4 tengu lair; ray for M4 stunner lair and flecked for M4 ninja lair Large Black Pearl-Alerian ones that tie cast poison
Small Emerald-trade for key in VT theives guild Amber-drops off slith, trades for slith robe on KM-5 Large Emerald-trades for grenades on N5 and is used to portal to KM-2 from KM-1 Diamond- any that say lair diamond are more valuable to sell White Pearl- ones that tie off 3.5 ghost used for muzi trade on KM-2
Jade- found in Mealing 1-4 Alerian Copper Sheet- steal off townies Alerian Gold Nugget- steal off townies Fire Gem- used for Uther quest- found on fire plains Ice Gem- needed for Uther quest- found on Frore yetis
Alerian 10K Gold Bar- random-sells for 10k gold Alerian 50k Gold Bar-random and sells for 50k gold Alerian 100k Gold Bar-random find-sells for 100k gold Earth Gem- used for Uther quest- found in Homlet Water Gem- used for Uther quest- found in water plains
Alerian Silver Nugget- steal off townies        

 

 

Helmets

Nork ones have no special powers-Alerian ones can be resperate helms Combat Helm- glowing and +2 Kabuto/HP Helm-hp ones found in Mealing,yeti,boathouse,n-4 to n-6 (20-40 hp and combat stun prot) KM-5 are 41-60 hp no combat stun prot-can be ep Respirate Helm-take no damage in water Ogre Helm
Alerian Good Helm- no damage from falling, good aligned,dances when stunned and +1 willpower Cowboy Hat Duke Helm Snowman Top Hat- event item Pilgrim Hat- from event- +4 adds
Alerian Evil Helm- evil aligned,-1 luck and infravision in 3x3 area- trade Duke shield for it Alerian Neutral Helm- +2 Agility Power Helm- trade chipper staff in P-Gear house for it- +4, psi cutter,combat stun prot,good aligned. Snowbeast Skull-psi cutter, evil aligned  

 

 

Rings

Leather ring- glowing ones can add hp,ep,regen ep, illusion, movement or add 1-3 on a certain stat Gold Ring- ones off 3.5 Mummy Lord are 1/1 or 2/2 Offense/Defence Ring- can be from +1 to +3 adds Offense/Defence Ring- 1/1 to 5/5 -mealing ones are evil aligned- 4/4 ES are found on KM-4, 5/5 are random in Dark Tower Discipline Ring- can have lightning, illusion, protstun, stun etc
Sense Ring-wear or put in left hand to sense items in right hand Offense Ring- +1 to +3 Alerian Light Ring- glowing, +1 luck and few charges of light, lets you in to sedari forest-poofs when light charges used up

 

 

Sash's

Blue Sash- can be 0/0, 3/0 or 0/3 adds Combat Sash/RB Sash-combat 2/2(3/3 in M4 ninja lair) RB sash is quest item-2/2, limited critcure, can then drink from RB strength fountain Attack Sash- trade Raxe for it on KM-5, adds 1 attack

 

 

Shields

Steel Shield- no adds but can be enchanted Wooden Shield- no adds Large Wooden Shield- no adds Basklisk Shield- kill baskie and trade scales for it- no adds but can be enchanted Breshard Shield-drops off Breshard- glowing and +4 -blocks well Alerian Duke Shield- drops off Duke,+30 hp glowing and good aligned-blocks well

 

 

Staff's

Nork Wooden Staff -no adds-  Alerian Witchdoctor Staff is +3 and sackable Fisheries Kobald Staff- glowing and +3 Chipuda Staff-takes perm hp when hit,+6 glowing proning and adds +2 ment skills Elemental/Gnoll Spear-elemental is 2/0, gnoll in n-8 is +1 to +4 with one charge of lightning, if thrown it poofs Tipped Long Oak Staff- from VT shops and Aleria +2
Alerian Craymen Trident- +1 offense Slith Healer Staff- +4 wisdom, enchantable- trade slith eye for it on KM-5      

 

 

Swords

Iron Shortsword- no adds Iron Longsword- no adds except for some in yeti caves are +1 offense Fate Pools Longsword- +3 Slicer- Greatsword or Longsword- +4, glowing, proning Kenuki- no adds
Alerian Silver Shortsword- +6, +1 attack, lvl 10 light,good aligned and breaks if enchanted Uther Broadsword- sucks exp, skill, evil aligned, can seemingly strike out by itself Griffon Longsword- +3, good aligned, silver Alerian Dread Longsword- +5 and -30 hits when held Alerian Seldari Shortsword
Greatsword- ones off Mummy King are +2 offense Steel Longsword- bought in VT shop Nodachi- no adds Evil Katana- evil aligned and found on M-3 Excaliber- a greatsword- +6 with oncontact earthcrush, trade warden's heart for it on N-10
Seldari Greatsword- +3 ClubHouse Greatsword- +3 to +5 offense Bandit Lord Shortsword- +5 defense Alerian Defence Sword- +4 defense Saber- trade Uthers sword for it, good aligned +6 glowing and silver
         
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