If I were a Hero...

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If I were a Hero...

Post by Stormwind » Fri Oct 21, 2005 12:58 pm

If I Am Ever the Hero...

1. I will maintain no association with sidekicks who employ prostitutes. While such entertainment doubtlessly relieves my comrade of the wearying burden of the Heroic Struggle, the women met in this fashion tend to filch artifacts needed to defeat the Evil Overlord, act as his spies and/or assassins, carry unpleasant diseases, and (worst of all) get me in trouble with my True Love.

2. I will ignore the Evil Overlord's arguments revolving around honor and/or morality. If he were really all that worked up about either, he would never have become an Evil Overlord in the first place.

3. When the Evil Overlord takes hostages, I will presume the hostages dead and hold a memorial service. Any promises made by the Evil Overlord regarding their safe return shall be summarily ignored. My loved ones will be warned to expect this.

4. I will not walk alone and undisguised into a bar in the Evil Overlord's territory in order to meet with an ex-associate who said a bunch of damaging things about me in one of the Evil Overlord's propaganda pieces.

5. When the Evil Overlord is hanging on the cliff by his fingers, I will not try to help him up. If time and means are available, I'll kill him then and there.

6. When I am advised to destroy a magical artifact taken from the Evil Overlord, I will do so.

7. Anyone inquiring after the secret of my strength will be fed a line of plausible baloney as to how this strength can be lost. If the bogus advice is followed, the leak shall be properly investigated.

8. If an associate begins to transform into something large and threatening, I will immediately act to neutralize the threat, and not wait until the transformation is complete. Likewise, if an enemy begins to metamorphose into something else, I will immediately start whacking away at it, instead of watching in fascination.

9. I will take no oath of unquestioning obedience, nor any oath of obedience to persons of unproved character.

10. I will reveal to each comrade a different clue for distinguishing me from an impostor, so that if one of them betrays me and an impostor is sent in my place, the others will still be able to catch on to the charade.

11. I will never assume that an enemy is dead unless the remains are available for examination, and will keep in mind the possibility of cloning technology or resurrection magic.

12. I will employ some manner of surveillance so that when I leave a room and a traitorous comrade gives me the Malicious Scowl or Wicked Leer to my back, I will have ample warning of his impending betrayal.

13. Self-appointed prophets who deliver elliptically-worded warnings will be politely asked to rephrase their utterances in plainer terms. If said prophet refuses the request, a five-year-old child will be asked to explain the meaning of the prophecy.

14. I will waste no time trying to get the rich to join in my rebellion. The only way to stay rich in the Evil Overlord's realm is to collaborate with him, and any rich people who truly feel guilty about this will serve the rebellion better by not openly joining.

15. If my Mentor tells me that I am not yet ready to confront the Evil Overlord, I will quietly accept his judgement and remain to complete my training.

16. If one of the Bad Guys manages to kill my Mentor, I'm clearly not prepared to immediately avenge him; I will retreat and develop my skills.

17. I shall arrange my personal affairs so that it doesn't matter if someone learns my secret identity.

18. If I am granted a vision of the future, I will not try to prevent anything that I see. It never works.

19. If I am forced to make a choice between saving a friend or lover and fulfilling my mission, I will remind myself that failing to accomplish the mission will probably result in their death anyway, and go on with the mission.

20. If I am captured by the Evil Overlord and escape, I will assume that he is tracking me in some manner. If I am going to the hidden rebel base, I'll first go to an alternate location, change clothing, equipment, and means of transportation, and then go to the hidden rebel base.

21. If any of my associates mysteriously disappears, and then returns behaving in an uncharacteristic manner, I will immediately presume that their loyalty has been compromised by the Evil Overlord.

22. Old flames that join the rebellion will be assigned duties that preclude contact with me. This not only protects me from any attempt by the Evil Overlord to use them as agents, but also keeps my True Love from leaving me in a fit of misplaced jealousy.

23. I will presume that the Evil Overlord is working to nullify my secret powers. I shall therefore obtain the means to fight that do not rely on these secret powers.

24. If I enter into alliances with the Evil Overlord, I will bear in mind that the rationale he has given for the alliance is not the Unvarnished Truth, and that he will betray me at the moment most advantageous to him.

25. I will never travel back into the past in order to prevent the current situation. It never works.

26. No matter how sincere he looks, I will never shake the Evil Overlord's hand.

27. When my powerful wizard friend fails to return at the appointed time, I won't wait until after my birthday to start my Perilous Journey. I will set out immediately.

28. Anything that appears to have been too easy--escaping the Evil Overlord's fortress, defeating the Eldritch Horror, etc.--probably was too easy.

29. If the Evil Overlord invites me to go on a hunt with him, I will decline the invitation.

30. If I have a copy of the Evil Overlord's plans and my capture is imminent, I will not send the only copy of those plans away with a cute little sidekick. I will make many copies of the plans and send them away with many cute little sidekicks.

31. If I maintain a secret identity, I will keep my transformation ritual as simple and quick as possible so that I cannot be interrupted during it.

32. I will not keep information secret in order to prevent widespread hysteria; it never works.

33. My fortress will include a holding room for any annoying kids, nerds, would-be love interests and other wannabe-types who follow me there and insist on joining my group. They will be kept in this room until the Evil Overlord is defeated. If there are holodecks available, I will throw the wannabe into it while he/she is asleep and activate the Epic Adventure program.

34. When the Evil Overlord's Seductive Daughter tries to subvert me through her womanly wiles, I will keep in mind the diseases she is likely to have caught from all the netherwordly creatures with whom she is probably also consorting, as well as the possibility that the Evil Overlord has a hidden camera/crystal ball trained on me and is forcing my True Love to watch.

35. I will not needlessly expose myself to enemy gunfire, hand-to-hand combat, or dogfights.

36. There are three dimensions in space. I do not have to attack in the same plane as the opponent.

37. I will not count on other rebels being as self-sacrificing as I.

38. I do not need to give the Overlord a fair chance. Shooting him in the back works for me.

39. I will never say "This one is mine!" and engage in a one-on-one struggle with the Evil Overlord or any of his henchmen; however, I might say "This one is mine!" and stand back while my comrades, by prior arrangement, pump all available firepower into the now-distracted target.

40. If my village allies defeat the elite forces of the Evil Overlord, I will take a few minutes to learn how they did it and incorporate the information gained into my strategies.

41. If my True Love is captured and forced into marriage with the Evil Overlord, I will not attempt to rescue her until after the ceremony, unless said ceremony will irrevocably harm or alter her in some way.

42. If she doesn't already know, I shall train my True Love in the art of unarmed combat, so that when the Evil Overlord uses her as a human shield she can slam her heel between his legs.

43. Likewise, if she doesn't already know, I shall train my True love in the art of armed combat, to the extent that her natural talents allow.

44. If through skill or luck I defeat a better-armed opponent, I will at least try to get his/her/its weapons.

45. When I and my companions sneak into the Evil Overlord's stronghold through some unorthodox route such as the main drain, and it appears to be completely unguarded, we will stop and discuss possible explanations for that observation, rather than simply praising our good luck and pressing blithely on.

46. After killing a few dozen faceless, anonymous grunts in the Legion of Doom without a second thought, I will not suddenly take a merciful attitude with the Evil Overlord, his family, his lieutenants, or anyone else with a speaking part.

47. When I kill one of the Evil Overlord's deer, I will not lug it to his castle and wave it in his face just to make some obscure point, only to wind up having to fight my way out of his castle. I'll just take it home and enjoy some venison.

48. I will remember that if the Bad Guy tries to kill enough people, no one will mind too much if I kill him instead of merely disarming him. Especially if it looks like an accident.

49. If I am offered two explanations for a phenomenon, one logical and scientific and the other a load of New Age claptrap, I will accept the scientific explanation.

50. My robots will be programmed to speak only when they have something useful to say. That way I will not be tempted to ignore them when they have critical information.

51. When I state my intention to do something and one of my robots interrupts me, I will at least hear it out.

52. I will wear different outfits from day to day, so that the Evil Overlord's henchmen will not be able to spot me at a glance.

53. If I lose a hand and have it replaced with a prosthesis, the prosthesis will have a functional weapon built in to it. I can use it to surprise Bad Guys and open canned goods.

54. I will not have sex with anyone before a battle. They will either die or betray me during the battle.

55. High-sounding directives notwithstanding, I will never value culture above sentient life.

56. If I get incriminating evidence about an enemy or a superior, I will make several copies, and store each in a different location. I will not surrender the sole copy to anyone. If ordered to destroy the copies, I will do so, after first making more copies.

57. I will not try to make comrades run faster by yanking on their arms. I will instead advise them to stop turning around to look at the pursuing danger (rats, lava, etc.).

58. I will not make the sidekick wait somewhere while I go on ahead. He'll only get into worse trouble than he otherwise would.

59. Every member of the rebellion will have DNA tests to bring any existing blood relationships to light.

60. When five seconds can mean the difference between the survival and destruction of the galaxy, I will keep my wistful expressions of undying fealty, love, or regret to a minimum.

61. After knocking out a bad guy, I will kill him silently if I can, cripple him silently if I can't kill him, or disarm him if I can neither kill nor cripple him. If I fail to do any of these, he will come to and jump me from behind.

62. My loyal, trusted and heavily armed bodyguards will always be on hand.

63. I will never leave my True Love and/or family unguarded unless they can defend themselves.

64. I will always pack as much firepower as I can.

65. I will never allow my people to speak to prisoners alone, but I will sometimes appear to do so.

66. I will maintain constant surveillance on all prisoners in case one of my people tries something behind my back.

67. If I discover a mysterious pod in my home, barn, spaceship, or alien territory, I will not stick my face into it or pick it up to see if it is alive. Instead I will have it examined via remote-controlled robot.

68. I will not trust a being with an inordinate number of tentacles.

69. I will always read the fine print.

70. Being captured by the Evil Overlord is one way to learn his secret plans, but there are innumerable other ways that are better, and they will be tried first.

71. My weapon of choice will be the one that allows the greatest distance between me and my target.

72. When I am forced to decide which of two identical people is the Trusted Ally and which is the Evil Doppelganger, I will stun them both and sort things out in the brig.

73. When I make my escape from the Evil Overlord's encampment, I will sabotage as much of the enemy's pursuit capacity (horses, jeeps, rocket bikes, etc) as opportunity permits, sparing only enough for the use of my companions and me.

74. If my trusty sidekick always blurts out the fact that I am carrying the most powerful magic object in the world, then I will get a sidekick who is less of a blabbermouth.

75. No robots serving with me will be permitted to have emotion chips.

76. I will be courteous to all, whether friend, foe, or neutral. Especially neutral.

77. I will wear a utility belt. Not everything I need will be kept there, but I will pretend that I am helpless without it in order to fool the Evil Overlord.

78. I will treat law enforcement officials with respect, permit them to handle affairs that are within their capacity, and solicit their advice when circumstances allow. This will establish mutual respect and a good rapport.

79. If I have a weakness, I will look for a Sidekick who does not share it. Failing that, I will form a mutual-support association with a Hero not sharing this weakness.

80. When sneaking into the fortress of the Evil Overlord, I will disguise myself as someone whose normal behavior I can emulate.

81. If I am in dire straits due to a lack of the rare substance that fuels my ship, I will scan my environs for supplies of the substance, paying especial attention to the natives' jewelry and other decorative artifacts.

82. My guards will be instructed so that when a voice around the corner says "come here," they will assume the speaker to be an intruder and respond accordingly.

83. If I am forced to retreat after being ambushed by overwhelming forces, I will not run home where it's safe; whoever is behind the ambush probably has plans for me when I get there.

84. I almost certainly have an Evil Twin running around somewhere, if not by birth then as a creation of the Evil Overlord. I will keep an eye out for him, and plan accordingly.

85. I will never allow fashion sense to prevent me from carrying whatever is useful or needful for the Heroic Struggle.

86. When the Evil Overlord tries to guilt-trip me by claiming that I'll be responsible for something he plans to do if I don't cooperate with him, I'll mercilessly quote Ayn Rand to him.

87. If the Evil Overlord wears a mask hiding his features, it's either because he doesn't want to be recognized or because he's bodaciously ugly. I will psych myself up for the shock resulting from either cause when I rip the mask off of him.

88. When someone opens the Eldritch Portal to Hell, and I have the means to close it, I will employ said means immediately, and not stop to explain things to everyone.

89. People who whine about not being trusted are either (a.) Operatives for the Evil Overlord; (b.) Mind-controlled by the Evil Overlord; (c.) Totally clueless about concepts like OPSEC and need-to-know; or (d.) Dangerously neurotic and/or immature; and are consequently not to be trusted.

90. If a mystic proclaims that my destiny is to "defeat the darkness," "bring freedom to the downtrodden," or some such other glorious accomplishment, I will immediately begin preparations for the role. I will not wait for the mystic and several other innocents to get rubbed out by the Evil Overlord.

91. If my powers depend on a talisman in my possession, I will never openly display it, but keep it hidden in my codpiece/brassiere; a flashy, gaudy article of jewelry, having no mystical potency of any kind, will be brandished when I employ my super powers.

92. I will begin my lifelong fight against crime immediately upon discovery of my powers, instead of withholding my assistance from the police, thereby allowing a minor criminal to escape and murder one of my loved ones.

93. When I am about to enter the Evil Overlord's hideout, I will have it surrounded by friendly forces so that they can detain him if he sneaks out the back door while I kick down the front door.

94. If I discover that one of my comrades in the Heroic Struggle has a Dark Secret (i.e., is passing as the opposite gender, is a close relative of the Evil Overlord, etc.), I will not dismiss them without further justification.

95. The assistance of politicians will be obtained by appealing to their self-interest. Any politician who appears to be cooperating with me out of the kindness of his heart is actually plotting to betray me at some point.

96. If my Mentor is slain in combat with the Evil Overlord or his henchmen, I will withdraw quietly, instead of shouting "Noooooo!" at the top of my lungs.

97. Mountains and castles that are shaped like skulls, hideous faces, fists, etc., are the very Lairs of Evil. All visits will be planned accordingly.

98. Female sidekicks who are loyal and dependable make much better True Loves than do vain, pampered princesses who never give me the time of day.

99. I will ascertain the whereabouts of all relatives and possible progeny from past love affairs. It's a sure bet that the ones for whom I cannot account are now working for, or actually might be, the Evil Overlord.

100. I will not spurn the assistance of a hermit/scholar merely because my other associates claim he is insane.

101. If I find myself born or drafted into a universe wherein the laws of nature do not obey consistent principles, I will depart for an alternate universe created by a more reasonable author.

If I Am Ever a Starfleet Captain...

102. I will design my ship's tactical systems so that I do not have to personally direct every single shot fired.

103. I will put surge suppressors in the circuitry of my ship, so that a shot striking some distant portion does not cause a control panel on the bridge to explode.

104. I will design my ships so that command and control functions cannot be hot-wired from a wall panel in the recreation bay.

105. I will design redundancy into all ship systems, so that the loss of one component will not cripple the entire vessel.

106. When combat is imminent, my ship's computer will be programmed so that enemy troops beaming aboard will be immediately beamed into empty space, or the originating ship's reactor core if possible. It will also deliver a kilo of antimatter to the bridge of the ship in question.

107. When the enemy ship decloaks and is arming weapons, I will immediately open fire on it, instead of waiting for it to fire three or four times.

108. When a comrade defects to the enemy, I will have all passwords changed, and as soon as it is practical I will have the computer disconnected, its memory flushed, and the approved software reloaded from the original secured CD-ROMs.

109. Anyone who cannot be entertained by books, music, a good game of cards and a well-stocked bar will not be allowed to crew my ship. Hence there will be no need for a holodeck on my ship.

110. After capturing a space station from an enemy, I will have the enemy's computer systems removed, melted down into slag, and dumped into the nearest stellar object. A new computer will then be installed.

111. If a crew member is a sanctimonious coward who continually gets us all into trouble through his greed, I shall, after the third or fourth episode of this behavior, act to preserve myself and other comrades only, and let him be destroyed by the mess he made for himself.

112. Under no circumstance will I agree to not develop or employ any particular technology.

113. If I have a technologically superior foe who is intent on eliminating my whole civilization, and I am offered a means of utterly annihilating this foe for all time, I will use it.

114. I will install seatbelts in my space vessels, and have pressure suits and pressure locks at regular intervals.

115. Technology that chronically malfunctions will be removed from my ship.

116. To prevent the computer from being reprogrammed by every Tom, Dick and Harry that sneaks on board, its software will be stored in ROM chips that are soldered to the motherboard; RAM will be reserved for data only.

117. I will design the greatest possible degree of manual back-up into my space vessels, so that when my on-board computer begins to act strangely, I can power it down via a switch located next to my seat on the bridge, and yet not be left totally helpless.

118. I will not allow anyone to read the technical manuals and blueprints of my ship unless they work in Ops or Engineering and therefore have a need-to-know. All personnel will be properly cleared prior to assignment to Ops or Engineering. The technical manuals and blueprints of a totally fictitious craft will be freely available.

119. If my ship's drive or weapons systems require lengthy charge times between uses, I shall research and develop equipment that can handle a heavier duty cycle.

120. My ship's computer will have a clock rate of at least one megahertz and be programmed in C or assembler so that important calculations take a few milliseconds instead of an hour or so.

121. If a member of my crew can perfectly mimic my voice giving the commands to take control of my ship, additional security measures they cannot mimic will be added, such as palmprints or retinal scans.

122. If my ship is constantly being bugged, robbed, invaded, or taken over, I will replace my security officer, no matter how cool a character he is.

123. If knowledge of the operating frequency of a ship's system aids in efforts to disable that system, I will employ an arcane development known as "frequency-hopping."

124. Before letting crewmembers take leave on a planet, I will ensure that they are welcome and that its government recognizes concepts like Rule of Law, Trial by Jury, Presumption of Innocence, and so forth. I will also check out the local laws so that none of my crew ends up on death row for scratching his nose in public or some other stupid thing.

125. If one of my crewmembers is unjustly imprisoned and/or condemned, and the officials with whom I speak express a marked disinterest in his actual guilt or innocence, I will not waste time trying to gather exonerating evidence. Instead, I will immediately mount a rescue mission.

126. When beaming into hostile territory I will instruct my transporter chief to beam me into a defensible position, with the landing party facing outwards in a circle. I will have my weapon in my hand (not my pocket) before I beam down.

127. If I beam off of a vessel that is still hostile, I will arrange to leave behind as large an explosive device as I can obtain.

128. I will not have both rotating and non-rotating sections on a ship. If I need rotational gravity, I will spin the whole ship. Any navigational computer that cannot deal with this will be replaced with one that can.

129. I will follow the advice of my Chief Medical Officer. If I am not at 100% of my usual level of physical fitness, I will stick to desk duty unless the fate of something genuinely important hangs in the balance.

130. I will assume that all super-weapons are operational until proven otherwise, especially if they appear to be unguarded.

131. All critical data and software will be backed up in off-line storage.

132. A random alien's claims about his/her/its race's cultural values and attitudes will be given no more credence than a random human's claims about human cultural values and attitudes.

133. My crew shall be trained in the fine arts of tactical combat, such as dispersing assets, walking point, advance, flank and rear guards, etc.

134. I will not throw infantry into close-quarter combat with creatures of leviathan stature, but shall turn such affairs over to the artillery crew.

135. If my ship is whisked to the far side of the galaxy, leaving us with a seventy-year journey home, and a super-being offers to take us home instantly in exchange for having his baby, I'll agree and ask what we can get for two babies.

136. If anyone beams down and their personal communicator drops carrier, all life forms within ten meters of the last known location shall be beamed directly to the brig. A large well-armed security detail will be waiting.

137. The people in charge of Sick Bay, Engineering, and R&D will not be the only people staffing those functions, nor shall they accompany away teams.

138. I will not ask "What does God need with a space ship?" and then order a torpedo strike. I will order the torpedo strike first, and ponder theology on the trip home.

139. My people will be assigned duties commensurate with their skills. I will not task pilots with leading a ground assault, infiltrating enemy camps, etc.

140. If I board a derelict ship, and it appears that the former crew and passengers all died in some horrible fashion, I will immediately leave the ship, destroy it, and toss the wreckage into the nearest stellar object.

141. If I am in red alert status and discover that it was a false alarm, I will stay in red alert for a while before standing down.

142. Anyone I imprison will be stripped, scanned, and given a prison uniform. This will prevent them from assembling weapons from pieces hidden in their regular clothes.

143. Any crew member who begins to act strangely will be immediately relieved of duty and confined to the sick bay, pending a complete screening to determine if their personality has been subverted.

144. I will not let the Whiz Kid conduct research aboard my ship. If he's got a theory that he's itching to test, I will deposit him on an uninhabited planet in friendly space, and make sure that I'm out of the system before he's done unpacking.

145. I will not depart the starbase unless my complement of Marines are on board.

146. I will hold repel-boarders drills on my ship. These drills will be held at random hours so that everyone learns what in Klotho's name they're supposed to be doing, no matter what the circumstances.

147. My junior officers will be notified that Academy cadets cannot be field-commissioned, and should they come upon a ship crewed entirely by such, they will immediately take command and return them to where they can receive adult supervision.

148. I will never send the infantry down on missions that are better suited for orbital bombardment.

149. If the issued zap guns have "stun" and "kill" modes, they will be set to the former only when the user is about to fire at something that is wanted alive.

150. If my opponent can adapt to various forms of attack, rendering them useless, I will use some imagination and start attacking in as many different ways as possible.

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